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Change Return Type Node<S,A> to Optional<Node<S,A>> in method public findNode(p Problem<S,A>) : Optional<Node<S,A>> in class aima.core.search.local.SimulatedAnnealingSearch |
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Change Return Type Node<S,A> to Optional<Node<S,A>> in method public findNode(problem Problem<S,A>, frontier Queue<Node<S,A>>) : Optional<Node<S,A>> in class aima.core.search.framework.qsearch.GraphSearch |
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Change Return Type Node<S,A> to Optional<Node<S,A>> in method public findNode(problem Problem<S,A>, frontier Queue<Node<S,A>>) : Optional<Node<S,A>> in class aima.core.search.framework.qsearch.GraphSearchReducedFrontier |
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Change Return Type Object to Optional<Object> in method protected formulateGoal() : Optional<Object> in class aima.core.environment.map.MapAgent |
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Change Return Type Node<S,A> to Optional<Node<S,A>> in method public findNode(p Problem<S,A>) : Optional<Node<S,A>> in class aima.core.search.uninformed.DepthLimitedSearch |
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Change Return Type S to Optional<S> in method public findState(p Problem<S,A>) : Optional<S> in class aima.core.search.framework.SearchForStates |
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Change Return Type List<A> to Optional<List<A>> in method public findActions(p Problem<S,A>) : Optional<List<A>> in class aima.core.search.framework.SearchForActions |
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Change Return Type List<MoveToAction> to Optional<List<MoveToAction>> in method protected search(problem Problem<String,MoveToAction>) : Optional<List<MoveToAction>> in class aima.core.environment.map.SimpleMapAgent |
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Change Return Type Node<S,A> to Optional<Node<S,A>> in method private recursiveDLS(node Node<S,A>, problem Problem<S,A>, limit int) : Optional<Node<S,A>> in class aima.core.search.uninformed.DepthLimitedSearch |
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Change Return Type Node<S,A> to Optional<Node<S,A>> in method public findNode(problem Problem<S,A>, frontier Queue<Node<S,A>>) : Optional<Node<S,A>> in class aima.core.search.framework.qsearch.BidirectionalSearch |
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Change Return Type List<A> to Optional<List<A>> in method public findActions(p Problem<S,A>) : Optional<List<A>> in class aima.core.search.informed.RecursiveBestFirstSearch |
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Change Return Type Node<S,A> to Optional<Node<S,A>> in method private getSolution(orgP Problem<S,A>, node1 ExtendedNode<S,A>, node2 ExtendedNode<S,A>) : Optional<Node<S,A>> in class aima.core.search.framework.qsearch.BidirectionalSearch |
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Change Return Type S to Optional<S> in method public findState(p Problem<S,A>) : Optional<S> in class aima.core.search.uninformed.DepthLimitedSearch |
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Change Return Type List<MoveToAction> to Optional<List<MoveToAction>> in method protected search(problem Problem<String,MoveToAction>) : Optional<List<MoveToAction>> in class aima.core.environment.map.MapAgent |
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Change Return Type S to Optional<S> in method public findState(p Problem<S,A>) : Optional<S> in class aima.core.search.local.HillClimbingSearch |
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Change Return Type Object to Optional<Object> in method protected abstract formulateGoal() : Optional<Object> in class aima.core.search.framework.ProblemSolvingAgent |
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Change Return Type List<A> to Optional<List<A>> in method protected abstract search(problem Problem<S,A>) : Optional<List<A>> in class aima.core.search.framework.ProblemSolvingAgent |
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Change Return Type List<A> to Optional<List<A>> in method public findActions(p Problem<S,A>) : Optional<List<A>> in class aima.core.search.framework.QueueBasedSearch |
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Change Return Type List<A> to Optional<List<A>> in method public findActions(p Problem<S,A>) : Optional<List<A>> in class aima.core.search.local.SimulatedAnnealingSearch |
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Change Return Type Node<S,A> to Optional<Node<S,A>> in method private getSolution(node Node<S,A>) : Optional<Node<S,A>> in class aima.core.search.framework.qsearch.QueueSearch |
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Change Return Type Node<S,A> to Optional<Node<S,A>> in method public findNode(problem Problem<S,A>, frontier Queue<Node<S,A>>) : Optional<Node<S,A>> in class aima.core.search.framework.qsearch.GraphSearchBFS |
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Change Return Type S to Optional<S> in method public findState(p Problem<S,A>) : Optional<S> in class aima.core.search.framework.QueueBasedSearch |
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Change Return Type S to Optional<S> in method public findState(p Problem<S,A>) : Optional<S> in class aima.core.search.local.SimulatedAnnealingSearch |
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Change Return Type List<A> to Optional<List<A>> in method public findActions(p Problem<S,A>) : Optional<List<A>> in class aima.core.search.local.HillClimbingSearch |
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Change Return Type Node<S,A> to Optional<Node<S,A>> in method public findNode(p Problem<S,A>) : Optional<Node<S,A>> in class aima.core.search.local.HillClimbingSearch |
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Change Return Type List<A> to Optional<List<A>> in method protected abstract search(problem Problem<S,A>) : Optional<List<A>> in class aima.core.search.framework.SimpleProblemSolvingAgent |
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Change Return Type S to Optional<S> in method public findState(p Problem<S,A>) : Optional<S> in class aima.core.search.uninformed.IterativeDeepeningSearch |
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Change Return Type Node<S,A> to Optional<Node<S,A>> in method private findNode(p Problem<S,A>) : Optional<Node<S,A>> in class aima.core.search.uninformed.IterativeDeepeningSearch |
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Change Return Type List<A> to Optional<List<A>> in method public findActions(p Problem<S,A>) : Optional<List<A>> in class aima.core.search.uninformed.DepthLimitedSearch |
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Change Return Type Node<S,A> to Optional<Node<S,A>> in method public findNode(problem Problem<S,A>, frontier Queue<Node<S,A>>) : Optional<Node<S,A>> in class aima.core.search.framework.qsearch.QueueSearch |
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Change Return Type List<A> to Optional<List<A>> in method public findActions(p Problem<S,A>) : Optional<List<A>> in class aima.core.search.uninformed.IterativeDeepeningSearch |
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Change Variable Type actions : List<OsmMoveAction> to actions : Optional<List<OsmMoveAction>> in method public calculateRoute(markers List<MapNode>, map OsmMap, taskSelection int) : List<Position> in class aimax.osm.routing.RouteCalculator |
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Change Variable Type goal : Object to goal : Optional<Object> in method public execute(p Percept) : Action in class aima.core.search.framework.ProblemSolvingAgent |
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Change Variable Type node : Node<S,A> to node : Optional<Node<S,A>> in method public findActions(p Problem<S,A>) : Optional<List<A>> in class aima.core.search.local.HillClimbingSearch |
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Change Variable Type actions : List<QueenAction> to actions : Optional<List<QueenAction>> in method public testBreadthFirstSuccesfulSearch() : void in class aima.test.core.unit.search.uninformed.BreadthFirstSearchTest |
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Change Variable Type node : Node<S,A> to node : Optional<Node<S,A>> in method public findState(p Problem<S,A>) : Optional<S> in class aima.core.search.framework.QueueBasedSearch |
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Change Variable Type node : Node<S,A> to node : Optional<Node<S,A>> in method public findState(p Problem<S,A>) : Optional<S> in class aima.core.search.local.SimulatedAnnealingSearch |
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Change Variable Type actions : List<QueenAction> to actions : Optional<List<QueenAction>> in method public testIterativeDeepeningSearch() : void in class aima.test.core.unit.search.uninformed.IterativeDeepeningSearchTest |
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Change Variable Type actions : List<QueenAction> to actions : Optional<List<QueenAction>> in method public testSuccessfulDepthLimitedSearch() : void in class aima.test.core.unit.search.uninformed.DepthLimitedSearchTest |
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Change Variable Type node : Node<S,A> to node : Optional<Node<S,A>> in method public findActions(p Problem<S,A>) : Optional<List<A>> in class aima.core.search.uninformed.DepthLimitedSearch |
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Change Variable Type node : Node to node : Optional<Node<S,A>> in method public findActions(p Problem<S,A>) : Optional<List<A>> in class aima.core.search.framework.QueueBasedSearch |
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Change Variable Type result : Node<S,A> to result : Optional<Node<S,A>> in method private recursiveDLS(node Node<S,A>, problem Problem<S,A>, limit int) : Optional<Node<S,A>> in class aima.core.search.uninformed.DepthLimitedSearch |
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Change Variable Type result : Node<NQueensBoard,QueenAction> to result : Optional<Node<NQueensBoard,QueenAction>> in method public testCutOff() : void in class aima.test.core.unit.search.uninformed.DepthLimitedSearchTest |
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Change Variable Type node : Node<S,A> to node : Optional<Node<S,A>> in method public findActions(p Problem<S,A>) : Optional<List<A>> in class aima.core.search.uninformed.IterativeDeepeningSearch |
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Change Variable Type node : Node<S,A> to node : Optional<Node<S,A>> in method public findState(p Problem<S,A>) : Optional<S> in class aima.core.search.uninformed.DepthLimitedSearch |
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Change Variable Type actions : List<Action> to actions : Optional<List<Action>> in method public simulate() : void in class aima.gui.fx.applications.search.games.EightPuzzleApp |
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Change Variable Type actions : List<QueenAction> to actions : Optional<List<QueenAction>> in method public testDepthFirstSuccesfulSearch() : void in class aima.test.core.unit.search.uninformed.DepthFirstSearchTest |
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Change Variable Type node : Node<S,A> to node : Optional<Node<S,A>> in method public findState(p Problem<S,A>) : Optional<S> in class aima.core.search.uninformed.IterativeDeepeningSearch |
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Change Variable Type result : Node<S,A> to result : Optional<Node<S,A>> in method private findNode(p Problem<S,A>) : Optional<Node<S,A>> in class aima.core.search.uninformed.IterativeDeepeningSearch |
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Change Variable Type actions : List<QueenAction> to actions : Optional<List<QueenAction>> in method public startExperiment(search SearchForActions<NQueensBoard,QueenAction>) : void in class aima.gui.fx.applications.search.NQueensSearchDemo |
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Change Variable Type node : Node<S,A> to node : Optional<Node<S,A>> in method public findActions(p Problem<S,A>) : Optional<List<A>> in class aima.core.search.local.SimulatedAnnealingSearch |
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Change Variable Type node : Node<S,A> to node : Optional<Node<S,A>> in method public findState(p Problem<S,A>) : Optional<S> in class aima.core.search.local.HillClimbingSearch |
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