|
Rename Method package findOpportunities(tu TranslationUnit, context ReductionOpportunityContext) : List<InlineInitializerReductionOpportunity> renamed to private findOpportunitiesForShader(tu TranslationUnit, context ReductionOpportunityContext) : List<InlineInitializerReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.InlineInitializerReductionOpportunities |
From |
To |
|
Rename Method package findOpportunities(tu TranslationUnit, context ReductionOpportunityContext) : List<DeclarationReductionOpportunity> renamed to private findOpportunitiesForShader(tu TranslationUnit, context ReductionOpportunityContext) : List<DeclarationReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.DeclarationReductionOpportunities |
From |
To |
|
Rename Method package findOpportunities(tu TranslationUnit, context ReductionOpportunityContext) : List<LoopMergeReductionOpportunity> renamed to private findOpportunitiesForShader(tu TranslationUnit) : List<LoopMergeReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.LoopMergeReductionOpportunities |
From |
To |
|
Rename Method package findOpportunities(tu TranslationUnit, context ReductionOpportunityContext) : List<CompoundToBlockReductionOpportunity> renamed to private findOpportunitiesForShader(tu TranslationUnit, context ReductionOpportunityContext) : List<CompoundToBlockReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.CompoundToBlockReductionOpportunities |
From |
To |
|
Rename Method package findOpportunities(tu TranslationUnit, context ReductionOpportunityContext) : List<MutationReductionOpportunity> renamed to private findOpportunitiesForShader(tu TranslationUnit, context ReductionOpportunityContext) : List<MutationReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.MutationReductionOpportunities |
From |
To |
|
Rename Method package findOpportunities(tu TranslationUnit, context ReductionOpportunityContext) : List<SimplifyExprReductionOpportunity> renamed to private findOpportunitiesForShader(tu TranslationUnit, context ReductionOpportunityContext) : List<SimplifyExprReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.FoldConstantReductionOpportunities |
From |
To |
|
Rename Method package findOpportunities(tu TranslationUnit, context ReductionOpportunityContext) : List<FunctionOrStructReductionOpportunity> renamed to private findOpportunitiesForShader(tu TranslationUnit) : List<FunctionOrStructReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.UnusedStructReductionOpportunities |
From |
To |
|
Rename Method package findOpportunities(tu TranslationUnit, context ReductionOpportunityContext) : List<InlineFunctionReductionOpportunity> renamed to private findOpportunitiesForShader(tu TranslationUnit, context ReductionOpportunityContext) : List<InlineFunctionReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.InlineFunctionReductionOpportunities |
From |
To |
|
Rename Method package findOpportunities(tu TranslationUnit, context ReductionOpportunityContext) : List<SimplifyExprReductionOpportunity> renamed to private findOpportunitiesForShader(tu TranslationUnit, context ReductionOpportunityContext) : List<SimplifyExprReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.ExprToConstantReductionOpportunities |
From |
To |
|
Rename Method package findOpportunities(tu TranslationUnit, context ReductionOpportunityContext) : List<InlineStructifiedFieldReductionOpportunity> renamed to private findOpportunitiesForShader(tu TranslationUnit) : List<InlineStructifiedFieldReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.InlineStructifiedFieldReductionOpportunities |
From |
To |
|
Rename Method private getWorkingShader(state ShaderJob) : TranslationUnit renamed to private getWorkingShaderJob(shaderJob ShaderJob) : ShaderJob in class com.graphicsfuzz.reducer.glslreducers.SimplePlan |
From |
To |
|
Rename Method package findOpportunities(tu TranslationUnit, context ReductionOpportunityContext) : List<FunctionOrStructReductionOpportunity> renamed to private findOpportunitiesForShader(tu TranslationUnit, context ReductionOpportunityContext) : List<FunctionOrStructReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.FunctionReductionOpportunities |
From |
To |
|
Rename Method package findOpportunities(tu TranslationUnit, context ReductionOpportunityContext) : List<UnwrapReductionOpportunity> renamed to private findOpportunitiesForShader(tu TranslationUnit, context ReductionOpportunityContext) : List<UnwrapReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.UnwrapReductionOpportunities |
From |
To |
|
Rename Method package findOpportunities(tu TranslationUnit, context ReductionOpportunityContext) : List<VectorizationReductionOpportunity> renamed to private findOpportunitiesForShader(tu TranslationUnit, context ReductionOpportunityContext) : List<VectorizationReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.VectorizationReductionOpportunities |
From |
To |
|
Rename Method package findOpportunities(tu TranslationUnit, context ReductionOpportunityContext) : List<SimplifyExprReductionOpportunity> renamed to private findOpportunitiesForShader(tu TranslationUnit, context ReductionOpportunityContext) : List<SimplifyExprReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.CompoundExprToSubExprReductionOpportunities |
From |
To |
|
Rename Method package findOpportunities(tu TranslationUnit, context ReductionOpportunityContext) : List<RemoveStructFieldReductionOpportunity> renamed to private findOpportunitiesForShader(tu TranslationUnit) : List<RemoveStructFieldReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.RemoveStructFieldReductionOpportunities |
From |
To |
|
Rename Method package findOpportunities(tu TranslationUnit, context ReductionOpportunityContext) : List<DestructifyReductionOpportunity> renamed to private findOpportunitiesForShader(tu TranslationUnit) : List<DestructifyReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.DestructifyReductionOpportunities |
From |
To |
|
Rename Method package findOpportunities(tu TranslationUnit, context ReductionOpportunityContext) : List<OutlinedStatementReductionOpportunity> renamed to private findOpportunitiesForShader(tu TranslationUnit) : List<OutlinedStatementReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.OutlinedStatementReductionOpportunities |
From |
To |
|
Rename Method package findOpportunities(tu TranslationUnit, context ReductionOpportunityContext) : List<StmtReductionOpportunity> renamed to private findOpportunitiesForShader(tu TranslationUnit, context ReductionOpportunityContext) : List<StmtReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.StmtReductionOpportunities |
From |
To |
|
Rename Method package findOpportunities(tu TranslationUnit, context ReductionOpportunityContext) : List<RemoveUnusedParameterReductionOpportunity> renamed to private findOpportunitiesForShader(tu TranslationUnit, context ReductionOpportunityContext) : List<RemoveUnusedParameterReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.RemoveUnusedParameterReductionOpportunities |
From |
To |
|
Rename Method package findOpportunities(tu TranslationUnit, context ReductionOpportunityContext) : List<LiveOutputVariableWriteReductionOpportunity> renamed to private findOpportunitiesForShader(tu TranslationUnit, context ReductionOpportunityContext) : List<LiveOutputVariableWriteReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.LiveOutputVariableWriteReductionOpportunities |
From |
To |
|
Rename Method package findOpportunities(tu TranslationUnit, context ReductionOpportunityContext) : List<UnswitchifyReductionOpportunity> renamed to private findOpportunitiesForShader(tu TranslationUnit, context ReductionOpportunityContext) : List<UnswitchifyReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.UnswitchifyReductionOpportunities |
From |
To |
|
Change Parameter Type tuAfter : TranslationUnit to after : ShaderJob in method public ReductionLedToInvalidException(before ShaderJob, after ShaderJob, execResult ExecResult, reductionOpportunity IReductionOpportunity) in class com.graphicsfuzz.reducer.reductionopportunities.ReductionLedToInvalidException |
From |
To |
|
Change Parameter Type workingShader : TranslationUnit to shaderJob : ShaderJob in method private attemptToTransform(shaderJob ShaderJob, localPercentageToReduce int) : boolean in class com.graphicsfuzz.reducer.glslreducers.SimplePlan |
From |
To |
|
Change Parameter Type tu : TranslationUnit to shaderJob : ShaderJob in method public CheckValidReductionOpportunityDecorator(delegate IReductionOpportunity, shaderJob ShaderJob, shadingLanguageVersion ShadingLanguageVersion) in class com.graphicsfuzz.reducer.reductionopportunities.CheckValidReductionOpportunityDecorator |
From |
To |
|
Change Parameter Type tu : TranslationUnit to shaderJob : ShaderJob in method public getReductionOpportunities(shaderJob ShaderJob, context ReductionOpportunityContext) : List<IReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.ReductionOpportunities |
From |
To |
|
Change Parameter Type tuBefore : TranslationUnit to before : ShaderJob in method public ReductionLedToInvalidException(before ShaderJob, after ShaderJob, execResult ExecResult, reductionOpportunity IReductionOpportunity) in class com.graphicsfuzz.reducer.reductionopportunities.ReductionLedToInvalidException |
From |
To |
|
Change Parameter Type workingShader : TranslationUnit to shaderJob : ShaderJob in method private getSortedReductionOpportunities(shaderJob ShaderJob) : List<? extends IReductionOpportunity> in class com.graphicsfuzz.reducer.glslreducers.SimplePlan |
From |
To |
|
Rename Variable tu : TranslationUnit to shaderJob : ShaderJob in method public declarationFinder() : IReductionOpportunityFinder<DeclarationReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Rename Variable tu : TranslationUnit to shaderJob : ShaderJob in method public destructifyFinder() : IReductionOpportunityFinder<DestructifyReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Rename Variable workingShader : TranslationUnit to workingShaderJob : ShaderJob in method public applyReduction(shaderJob ShaderJob) : ShaderJob in class com.graphicsfuzz.reducer.glslreducers.SimplePlan |
From |
To |
|
Rename Variable tu : TranslationUnit to shaderJob : ShaderJob in method public compoundToBlockFinder() : IReductionOpportunityFinder<CompoundToBlockReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Rename Variable tu : TranslationUnit to shaderJob : ShaderJob in method public inlineFunctionFinder() : IReductionOpportunityFinder<InlineFunctionReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Rename Variable tu : TranslationUnit to shaderJob : ShaderJob in method public stmtFinder() : IReductionOpportunityFinder<StmtReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Rename Variable filename : String to prefix : String in method public applyReduction() : void in class com.graphicsfuzz.reducer.reductionopportunities.CheckValidReductionOpportunityDecorator |
From |
To |
|
Rename Variable tu : TranslationUnit to shaderJob : ShaderJob in method public unusedStructFinder() : IReductionOpportunityFinder<FunctionOrStructReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Rename Variable tu : TranslationUnit to shaderJob : ShaderJob in method public removeStructFieldFinder() : IReductionOpportunityFinder<RemoveStructFieldReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Rename Variable tu : TranslationUnit to shaderJob : ShaderJob in method public foldConstantFinder() : IReductionOpportunityFinder<SimplifyExprReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Rename Variable tu : TranslationUnit to shaderJob : ShaderJob in method public compoundExprToSubExprFinder() : IReductionOpportunityFinder<SimplifyExprReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Rename Variable tu : TranslationUnit to shaderJob : ShaderJob in method public unswitchifyFinder() : IReductionOpportunityFinder<UnswitchifyReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Rename Variable tu : TranslationUnit to shaderJob : ShaderJob in method public loopMergeFinder() : IReductionOpportunityFinder<LoopMergeReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Rename Variable tu : TranslationUnit to shaderJob : ShaderJob in method public inlineStructFieldFinder() : IReductionOpportunityFinder<InlineStructifiedFieldReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Rename Variable tu : TranslationUnit to shaderJob : ShaderJob in method public inlineInitializerFinder() : IReductionOpportunityFinder<InlineInitializerReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Rename Variable tu : TranslationUnit to shaderJob : ShaderJob in method public functionFinder() : IReductionOpportunityFinder<FunctionOrStructReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Rename Variable tu : TranslationUnit to shaderJob : ShaderJob in method public mutationFinder() : IReductionOpportunityFinder<MutationReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Rename Variable tu : TranslationUnit to shaderJob : ShaderJob in method public liveFragColorWriteFinder() : IReductionOpportunityFinder<LiveOutputVariableWriteReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Rename Variable tu : TranslationUnit to shaderJob : ShaderJob in method public outlinedStatementFinder() : IReductionOpportunityFinder<OutlinedStatementReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Rename Variable tu : TranslationUnit to shaderJob : ShaderJob in method public vectorizationFinder() : IReductionOpportunityFinder<VectorizationReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Rename Variable tu : TranslationUnit to shaderJob : ShaderJob in method public exprToConstantFinder() : IReductionOpportunityFinder<SimplifyExprReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Rename Variable tu : TranslationUnit to shaderJob : ShaderJob in method public unusedParamFinder() : IReductionOpportunityFinder<RemoveUnusedParameterReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Rename Variable tu : TranslationUnit to shaderJob : ShaderJob in method public unwrapFinder() : IReductionOpportunityFinder<UnwrapReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Change Variable Type tuBefore : TranslationUnit to before : ShaderJob in method private checkShaderIsValid(before ShaderJob, prefix String, extension String) : void in class com.graphicsfuzz.reducer.reductionopportunities.CheckValidReductionOpportunityDecorator |
From |
To |
|
Change Variable Type tu : TranslationUnit to shaderJob : ShaderJob in method public declarationFinder() : IReductionOpportunityFinder<DeclarationReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Change Variable Type tu : TranslationUnit to shaderJob : ShaderJob in method public destructifyFinder() : IReductionOpportunityFinder<DestructifyReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Change Variable Type workingShader : TranslationUnit to workingShaderJob : ShaderJob in method public applyReduction(shaderJob ShaderJob) : ShaderJob in class com.graphicsfuzz.reducer.glslreducers.SimplePlan |
From |
To |
|
Change Variable Type tu : TranslationUnit to shaderJob : ShaderJob in method public compoundToBlockFinder() : IReductionOpportunityFinder<CompoundToBlockReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Change Variable Type tu : TranslationUnit to shaderJob : ShaderJob in method public inlineFunctionFinder() : IReductionOpportunityFinder<InlineFunctionReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Change Variable Type tu : TranslationUnit to shaderJob : ShaderJob in method public stmtFinder() : IReductionOpportunityFinder<StmtReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Change Variable Type tu : TranslationUnit to shaderJob : ShaderJob in method public unusedStructFinder() : IReductionOpportunityFinder<FunctionOrStructReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Change Variable Type tu : TranslationUnit to shaderJob : ShaderJob in method public removeStructFieldFinder() : IReductionOpportunityFinder<RemoveStructFieldReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Change Variable Type tu : TranslationUnit to shaderJob : ShaderJob in method public foldConstantFinder() : IReductionOpportunityFinder<SimplifyExprReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Change Variable Type tu : TranslationUnit to shaderJob : ShaderJob in method public compoundExprToSubExprFinder() : IReductionOpportunityFinder<SimplifyExprReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Change Variable Type tu : TranslationUnit to shaderJob : ShaderJob in method public unswitchifyFinder() : IReductionOpportunityFinder<UnswitchifyReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Change Variable Type tu : TranslationUnit to shaderJob : ShaderJob in method public loopMergeFinder() : IReductionOpportunityFinder<LoopMergeReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Change Variable Type tu : TranslationUnit to shaderJob : ShaderJob in method public inlineStructFieldFinder() : IReductionOpportunityFinder<InlineStructifiedFieldReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Change Variable Type tu : TranslationUnit to shaderJob : ShaderJob in method public functionFinder() : IReductionOpportunityFinder<FunctionOrStructReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Change Variable Type tu : TranslationUnit to shaderJob : ShaderJob in method public mutationFinder() : IReductionOpportunityFinder<MutationReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Change Variable Type tu : TranslationUnit to shaderJob : ShaderJob in method public inlineInitializerFinder() : IReductionOpportunityFinder<InlineInitializerReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Change Variable Type tu : TranslationUnit to shaderJob : ShaderJob in method public liveFragColorWriteFinder() : IReductionOpportunityFinder<LiveOutputVariableWriteReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Change Variable Type tu : TranslationUnit to shaderJob : ShaderJob in method public outlinedStatementFinder() : IReductionOpportunityFinder<OutlinedStatementReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Change Variable Type tu : TranslationUnit to shaderJob : ShaderJob in method public vectorizationFinder() : IReductionOpportunityFinder<VectorizationReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Change Variable Type tu : TranslationUnit to shaderJob : ShaderJob in method public unusedParamFinder() : IReductionOpportunityFinder<RemoveUnusedParameterReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Change Variable Type tu : TranslationUnit to shaderJob : ShaderJob in method public exprToConstantFinder() : IReductionOpportunityFinder<SimplifyExprReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Change Variable Type tu : TranslationUnit to shaderJob : ShaderJob in method public unwrapFinder() : IReductionOpportunityFinder<UnwrapReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.IReductionOpportunityFinder |
From |
To |
|
Rename Parameter workingShader : TranslationUnit to shaderJob : ShaderJob in method private attemptToTransform(shaderJob ShaderJob, localPercentageToReduce int) : boolean in class com.graphicsfuzz.reducer.glslreducers.SimplePlan |
From |
To |
|
Rename Parameter tu : TranslationUnit to shaderJob : ShaderJob in method public CheckValidReductionOpportunityDecorator(delegate IReductionOpportunity, shaderJob ShaderJob, shadingLanguageVersion ShadingLanguageVersion) in class com.graphicsfuzz.reducer.reductionopportunities.CheckValidReductionOpportunityDecorator |
From |
To |
|
Rename Parameter state : ShaderJob to shaderJob : ShaderJob in method private getWorkingShaderJob(shaderJob ShaderJob) : ShaderJob in class com.graphicsfuzz.reducer.glslreducers.SimplePlan |
From |
To |
|
Rename Parameter tu : TranslationUnit to shaderJob : ShaderJob in method public getReductionOpportunities(shaderJob ShaderJob, context ReductionOpportunityContext) : List<IReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.ReductionOpportunities |
From |
To |
|
Rename Parameter tuBefore : TranslationUnit to before : ShaderJob in method public ReductionLedToInvalidException(before ShaderJob, after ShaderJob, execResult ExecResult, reductionOpportunity IReductionOpportunity) in class com.graphicsfuzz.reducer.reductionopportunities.ReductionLedToInvalidException |
From |
To |
|
Rename Parameter workingShader : TranslationUnit to shaderJob : ShaderJob in method private getSortedReductionOpportunities(shaderJob ShaderJob) : List<? extends IReductionOpportunity> in class com.graphicsfuzz.reducer.glslreducers.SimplePlan |
From |
To |
|
Rename Parameter tuAfter : TranslationUnit to after : ShaderJob in method public ReductionLedToInvalidException(before ShaderJob, after ShaderJob, execResult ExecResult, reductionOpportunity IReductionOpportunity) in class com.graphicsfuzz.reducer.reductionopportunities.ReductionLedToInvalidException |
From |
To |