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Rename Method public getUniformsInfo() : UniformsInfo renamed to public getPipelineInfo() : PipelineInfo in class com.graphicsfuzz.common.transformreduce.GlslShaderJob |
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Rename Method public addBinding(uniformName String, number int) : void renamed to public addUniformBinding(uniformName String, number int) : void in class com.graphicsfuzz.common.util.PipelineInfo |
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Rename Method public hasLayoutQualifier() : boolean renamed to public getLayoutQualifierSequence() : LayoutQualifierSequence in class com.graphicsfuzz.common.ast.decl.InterfaceBlock |
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Rename Method public containsKey(key String) : boolean renamed to public hasUniform(uniformName String) : boolean in class com.graphicsfuzz.common.util.PipelineInfo |
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Rename Method private checkShaderFamilyGeneration(references String, donors String, numVariants int, prefix String, outputDir String, seed int, extraArgs List<String>) : void renamed to private checkFragmentShaderFamilyGeneration(references String, donors String, numVariants int, prefix String, outputDir String, seed int, extraArgs List<String>) : void in class com.graphicsfuzz.generator.tool.GlslGenerateTest |
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Rename Method public getLayoutQualifier() : LayoutQualifier renamed to public getLayoutQualifierSequence() : LayoutQualifierSequence in class com.graphicsfuzz.common.ast.decl.DefaultLayout |
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Rename Method public getUniformsInfo() : UniformsInfo renamed to public getPipelineInfo() : PipelineInfo in class com.graphicsfuzz.common.transformreduce.ShaderJob |
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Change Parameter Type uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method private findOpportunitiesForShader(tu TranslationUnit, context ReducerContext, pipelineInfo PipelineInfo) : List<SimplifyExprReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.InlineUniformReductionOpportunities |
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Change Parameter Type uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method private inlineUniform(tu TranslationUnit, pipelineInfo PipelineInfo, uniformName String) : void in class com.graphicsfuzz.common.util.PruneUniforms |
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Change Parameter Type uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method public setInjectionSwitch(pipelineInfo PipelineInfo) : void in class com.graphicsfuzz.generator.tool.Generate |
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Change Parameter Type layoutQualifier : Optional<LayoutQualifier> to layoutQualifier : Optional<LayoutQualifierSequence> in method public InterfaceBlock(layoutQualifier Optional<LayoutQualifierSequence>, interfaceQualifier TypeQualifier, structName String, memberNames List<String>, memberTypes List<Type>, instanceName Optional<String>) in class com.graphicsfuzz.common.ast.decl.InterfaceBlock |
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Change Parameter Type uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method private prepareReferenceShader(tu TranslationUnit, replaceFloatLiterals boolean, pipelineInfo PipelineInfo) : void in class com.graphicsfuzz.generator.tool.PrepareReference |
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Change Parameter Type uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method public GlslShaderJob(license Optional<String>, pipelineInfo PipelineInfo, shaders List<TranslationUnit>) in class com.graphicsfuzz.common.transformreduce.GlslShaderJob |
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Change Parameter Type layoutQualifier : LayoutQualifier to layoutQualifierSequence : LayoutQualifierSequence in method public DefaultLayout(layoutQualifierSequence LayoutQualifierSequence, typeQualifier TypeQualifier) in class com.graphicsfuzz.common.ast.decl.DefaultLayout |
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Change Parameter Type layoutQualifier : LayoutQualifier to layoutQualifierSequence : LayoutQualifierSequence in method public InterfaceBlock(layoutQualifierSequence LayoutQualifierSequence, interfaceQualifier TypeQualifier, name String, memberName String, memberType Type, instanceName String) in class com.graphicsfuzz.common.ast.decl.InterfaceBlock |
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Change Parameter Type uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method public GlslShaderJob(license Optional<String>, pipelineInfo PipelineInfo, shaders TranslationUnit...) in class com.graphicsfuzz.common.transformreduce.GlslShaderJob |
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Change Parameter Type uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method public replace(tu TranslationUnit, pipelineInfo PipelineInfo) : void in class com.graphicsfuzz.generator.FloatLiteralReplacer |
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Change Parameter Type uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method public randomiseUnsetUniforms(tu TranslationUnit, pipelineInfo PipelineInfo, generator IRandom) : void in class com.graphicsfuzz.generator.tool.Generate |
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Change Parameter Type uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method private InlineUniformReductionOpportunities(tu TranslationUnit, context ReducerContext, pipelineInfo PipelineInfo) in class com.graphicsfuzz.reducer.reductionopportunities.InlineUniformReductionOpportunities |
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Rename Variable uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method private doPruneTest(program String, uniforms String, expectedProgram String, expectedUniforms String, prefixList List<String>, limit int) : void in class com.graphicsfuzz.common.util.PruneUniformsTest |
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Rename Variable uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method public inlineUniforms() : void in class com.graphicsfuzz.reducer.reductionopportunities.InlineUniformReductionOpportunitiesTest |
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Rename Variable uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method public testReductionWithUniformBindings() : void in class com.graphicsfuzz.reducer.ReductionDriverTest |
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Rename Variable uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method public testRename() : void in class com.graphicsfuzz.common.util.PipelineInfoTest |
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Rename Variable uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method public testReplace() : void in class com.graphicsfuzz.generator.FloatLiteralReplacerTest |
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Rename Variable layoutQualifier : LayoutQualifier to layoutQualifierSequence : LayoutQualifierSequence in method public visitLayout_defaults(ctx Layout_defaultsContext) : DefaultLayout in class com.graphicsfuzz.common.ast.visitors.AstBuilder |
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Rename Variable uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method public testBindings() : void in class com.graphicsfuzz.common.util.PipelineInfoTest |
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Rename Variable uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method public testNothingToReplace() : void in class com.graphicsfuzz.generator.FloatLiteralReplacerTest |
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Rename Variable uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method private testGenerateAndReduce(originalShaderJobFile File, transformations List<ITransformationSupplier>, generator RandomWrapper) : void in class com.graphicsfuzz.tester.ReducerUnitTest |
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Rename Variable newUniformsInfo : UniformsInfo to newPipelineInfo : PipelineInfo in method public testRename() : void in class com.graphicsfuzz.common.util.PipelineInfoTest |
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Change Return Type LayoutQualifier to LayoutQualifierSequence in method public visitLayout_qualifier(ctx Layout_qualifierContext) : LayoutQualifierSequence in class com.graphicsfuzz.common.ast.visitors.AstBuilder |
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Change Return Type UniformsInfo to PipelineInfo in method public getPipelineInfo() : PipelineInfo in class com.graphicsfuzz.common.transformreduce.GlslShaderJob |
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Change Return Type UniformsInfo to PipelineInfo in method public getPipelineInfo() : PipelineInfo in class com.graphicsfuzz.common.transformreduce.ShaderJob |
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Change Return Type UniformsInfo to PipelineInfo in method public renameUniforms(uniformMapping Map<String,String>) : PipelineInfo in class com.graphicsfuzz.common.util.PipelineInfo |
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Change Return Type LayoutQualifier to LayoutQualifierSequence in method public getLayoutQualifierSequence() : LayoutQualifierSequence in class com.graphicsfuzz.common.ast.decl.DefaultLayout |
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Change Return Type boolean to LayoutQualifierSequence in method public getLayoutQualifierSequence() : LayoutQualifierSequence in class com.graphicsfuzz.common.ast.decl.InterfaceBlock |
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Change Variable Type uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method private doPruneTest(program String, uniforms String, expectedProgram String, expectedUniforms String, prefixList List<String>, limit int) : void in class com.graphicsfuzz.common.util.PruneUniformsTest |
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Change Variable Type uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method public inlineUniforms() : void in class com.graphicsfuzz.reducer.reductionopportunities.InlineUniformReductionOpportunitiesTest |
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Change Variable Type uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method public testReductionWithUniformBindings() : void in class com.graphicsfuzz.reducer.ReductionDriverTest |
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Change Variable Type uniforms : UniformsInfo to uniforms : PipelineInfo in method public testZeroUnsetMatrixArrays() : void in class com.graphicsfuzz.common.util.PipelineInfoTest |
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Change Variable Type uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method public testBindings() : void in class com.graphicsfuzz.common.util.PipelineInfoTest |
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Change Variable Type uniforms : UniformsInfo to uniforms : PipelineInfo in method public testZeroUnsetMatrices() : void in class com.graphicsfuzz.common.util.PipelineInfoTest |
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Change Variable Type maybeLayoutQualifier : Optional<LayoutQualifier> to maybeLayoutQualifier : Optional<LayoutQualifierSequence> in method public visitInterface_block(ctx Interface_blockContext) : Declaration in class com.graphicsfuzz.common.ast.visitors.AstBuilder |
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Change Variable Type newUniformsInfo : UniformsInfo to newPipelineInfo : PipelineInfo in method public testRename() : void in class com.graphicsfuzz.common.util.PipelineInfoTest |
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Change Variable Type uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method public testRename() : void in class com.graphicsfuzz.common.util.PipelineInfoTest |
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Change Variable Type uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method public testReplace() : void in class com.graphicsfuzz.generator.FloatLiteralReplacerTest |
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Change Variable Type layoutQualifier : LayoutQualifier to layoutQualifierSequence : LayoutQualifierSequence in method public visitLayout_defaults(ctx Layout_defaultsContext) : DefaultLayout in class com.graphicsfuzz.common.ast.visitors.AstBuilder |
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Change Variable Type uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method public testNothingToReplace() : void in class com.graphicsfuzz.generator.FloatLiteralReplacerTest |
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Change Variable Type uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method private testGenerateAndReduce(originalShaderJobFile File, transformations List<ITransformationSupplier>, generator RandomWrapper) : void in class com.graphicsfuzz.tester.ReducerUnitTest |
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Rename Parameter uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method private inlineUniform(tu TranslationUnit, pipelineInfo PipelineInfo, uniformName String) : void in class com.graphicsfuzz.common.util.PruneUniforms |
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Rename Parameter uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method public setInjectionSwitch(pipelineInfo PipelineInfo) : void in class com.graphicsfuzz.generator.tool.Generate |
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Rename Parameter name : String to uniformName : String in method public getArgs(uniformName String) : List<Number> in class com.graphicsfuzz.common.util.PipelineInfo |
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Rename Parameter uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method public randomiseUnsetUniforms(tu TranslationUnit, pipelineInfo PipelineInfo, generator IRandom) : void in class com.graphicsfuzz.generator.tool.Generate |
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Rename Parameter uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method public GlslShaderJob(license Optional<String>, pipelineInfo PipelineInfo, shaders List<TranslationUnit>) in class com.graphicsfuzz.common.transformreduce.GlslShaderJob |
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Rename Parameter layoutQualifier : LayoutQualifier to layoutQualifierSequence : LayoutQualifierSequence in method public InterfaceBlock(layoutQualifierSequence LayoutQualifierSequence, interfaceQualifier TypeQualifier, name String, memberName String, memberType Type, instanceName String) in class com.graphicsfuzz.common.ast.decl.InterfaceBlock |
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Rename Parameter uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method public replace(tu TranslationUnit, pipelineInfo PipelineInfo) : void in class com.graphicsfuzz.generator.FloatLiteralReplacer |
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Rename Parameter key : String to uniformName : String in method public hasUniform(uniformName String) : boolean in class com.graphicsfuzz.common.util.PipelineInfo |
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Rename Parameter name : String to uniformName : String in method public removeUniform(uniformName String) : void in class com.graphicsfuzz.common.util.PipelineInfo |
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Rename Parameter uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method private InlineUniformReductionOpportunities(tu TranslationUnit, context ReducerContext, pipelineInfo PipelineInfo) in class com.graphicsfuzz.reducer.reductionopportunities.InlineUniformReductionOpportunities |
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Rename Parameter uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method private prepareReferenceShader(tu TranslationUnit, replaceFloatLiterals boolean, pipelineInfo PipelineInfo) : void in class com.graphicsfuzz.generator.tool.PrepareReference |
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Rename Parameter uniformsInfo : JsonObject to dictionary : JsonObject in method private PipelineInfo(dictionary JsonObject) in class com.graphicsfuzz.common.util.PipelineInfo |
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Rename Parameter content : String to contents : String in method public UnknownLayoutQualifier(contents String) in class com.graphicsfuzz.common.ast.type.UnknownLayoutQualifier |
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Rename Parameter layoutQualifier : LayoutQualifier to layoutQualifierSequence : LayoutQualifierSequence in method public DefaultLayout(layoutQualifierSequence LayoutQualifierSequence, typeQualifier TypeQualifier) in class com.graphicsfuzz.common.ast.decl.DefaultLayout |
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Rename Parameter uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method private findOpportunitiesForShader(tu TranslationUnit, context ReducerContext, pipelineInfo PipelineInfo) : List<SimplifyExprReductionOpportunity> in class com.graphicsfuzz.reducer.reductionopportunities.InlineUniformReductionOpportunities |
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Rename Parameter uniformsInfo : UniformsInfo to pipelineInfo : PipelineInfo in method public GlslShaderJob(license Optional<String>, pipelineInfo PipelineInfo, shaders TranslationUnit...) in class com.graphicsfuzz.common.transformreduce.GlslShaderJob |
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