c1b86e11b79ed407e495cc59400c7326b1552bd5
Files Diff
- Added: 7
- Removed: 4
- Renamed: 0
- Modified: 18
Refactorings reported:
| Refactoring Name | Occurences | ||
|---|---|---|---|
| Rename Method | 2 | ||
| Rename Method public update(interesting boolean) : void renamed to public notifyInteresting(interesting boolean) : void in class com.graphicsfuzz.reducer.glslreducers.RandomizedReductionPass | From | To | |
| Rename Method public applyReduction(shaderJob ShaderJob) : ShaderJob renamed to public tryApplyReduction(shaderJob ShaderJob) : Optional<ShaderJob> in class com.graphicsfuzz.reducer.glslreducers.RandomizedReductionPass | From | To | |
| Move Method | 1 | ||
| Move Method private applyReduction(state ShaderJob) : ShaderJob from class com.graphicsfuzz.reducer.ReductionDriver to public applyReduction(state ShaderJob) : Optional<ShaderJob> from class com.graphicsfuzz.reducer.glslreducers.OriginalReductionPassManager | From | To | |
| Inline Method | 2 | ||
| Inline Method private notifyNewStateInteresting(isInteresting boolean) : void inlined to public doReduction(initialState ShaderJob, shaderJobShortName String, fileCountOffset int, stepLimit int) : String in class com.graphicsfuzz.reducer.ReductionDriver | From | To | |
| Inline Method public doReductionStep() : ShaderJob inlined to public doReduction(initialState ShaderJob, shaderJobShortName String, fileCountOffset int, stepLimit int) : String in class com.graphicsfuzz.reducer.ReductionDriver | From | To | |
| Pull Up Attribute | 1 | ||
| Pull Up Attribute private reducerContext : ReducerContext from class com.graphicsfuzz.reducer.glslreducers.SimplePlan to private reducerContext : ReducerContext from class com.graphicsfuzz.reducer.glslreducers.AbstractReductionPass | From | To | |
| Change Return Type | 2 | ||
| Change Return Type ShaderJob to Optional<ShaderJob> in method public tryApplyReduction(shaderJob ShaderJob) : Optional<ShaderJob> in class com.graphicsfuzz.reducer.glslreducers.RandomizedReductionPass | From | To | |
| Change Return Type ShaderJob to Optional<ShaderJob> in method public applyReduction(state ShaderJob) : Optional<ShaderJob> in class com.graphicsfuzz.reducer.glslreducers.OriginalReductionPassManager | From | To | |
| Rename Class | 1 | ||
| Rename Class com.graphicsfuzz.reducer.glslreducers.SimplePlan renamed to com.graphicsfuzz.reducer.glslreducers.RandomizedReductionPass | From | To | |
| Extract Superclass | 1 | ||
| Extract Superclass com.graphicsfuzz.reducer.glslreducers.AbstractReductionPass from classes [com.graphicsfuzz.reducer.glslreducers.RandomizedReductionPass] | From | To | |
| Rename Parameter | 1 | ||
| Rename Parameter opportunitiesFinder : IReductionOpportunityFinder<?> to finder : IReductionOpportunityFinder<?> in method public RandomizedReductionPass(reducerContext ReducerContext, verbose boolean, finder IReductionOpportunityFinder<?>) in class com.graphicsfuzz.reducer.glslreducers.RandomizedReductionPass | From | To |