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Change Parameter Type state : IReductionState to state : ShaderJob in method private getWorkingShader(state ShaderJob) : TranslationUnit in class com.graphicsfuzz.reducer.glslreducers.SimplePlan |
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Change Parameter Type state : IReductionState to shaderJob : ShaderJob in method public applyReduction(shaderJob ShaderJob) : ShaderJob in class com.graphicsfuzz.reducer.glslreducers.SimplePlan |
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Change Parameter Type initialState : IReductionState to initialState : ShaderJob in method public ReductionDriver(reductionOpportunityContext ReductionOpportunityContext, verbose boolean, initialState ShaderJob) in class com.graphicsfuzz.reducer.ReductionDriver |
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Change Parameter Type originalState : IReductionState to originalShaderJob : ShaderJob in method private shaderJobFromWorkingShader(workingShader TranslationUnit, originalShaderJob ShaderJob) : ShaderJob in class com.graphicsfuzz.reducer.glslreducers.SimplePlan |
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Change Parameter Type state : IReductionState to shaderJob : ShaderJob in method public writeFilesFromState(shaderJob ShaderJob, outputFilesPrefix String) : void in class com.graphicsfuzz.reducer.glslreducers.GlslReductionStateFileWriter |
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Change Parameter Type outputFolder : File to maxUniforms : int in method public GeneratorArguments(shadingLanguageVersion ShadingLanguageVersion, seed int, small boolean, avoidLongLoops boolean, multiPass boolean, aggressivelyComplicateControlFlow boolean, replaceFloatLiterals boolean, donorsFolder File, generateUniformBindings boolean, maxUniforms int, enabledTransformations EnabledTransformations) in class com.graphicsfuzz.generator.tool.GeneratorArguments |
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Change Parameter Type state : IReductionState to shaderJob : ShaderJob in method public applyReduction(shaderJob ShaderJob) : ShaderJob in class com.graphicsfuzz.reducer.glslreducers.MasterPlan |
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Change Parameter Type state : IReductionState to shaderJob : ShaderJob in method public writeFilesFromState(shaderJob ShaderJob, outputFilesPrefix String) : void in class com.graphicsfuzz.reducer.IReductionStateFileWriter |
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Change Parameter Type vdi : VariableDeclInfo to name : String in method private isPrunable(prunablePrefixes List<String>, name String) : boolean in class com.graphicsfuzz.common.util.PruneUniforms |
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Change Parameter Type state : IReductionState to shaderJob : ShaderJob in method public applyReduction(shaderJob ShaderJob) : ShaderJob in class com.graphicsfuzz.reducer.glslreducers.IReductionPlan |
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Change Parameter Type state : IReductionState to state : ShaderJob in method private applyReduction(state ShaderJob) : ShaderJob in class com.graphicsfuzz.reducer.ReductionDriver |
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Change Return Type IReductionState to ShaderJob in method public applyReduction(shaderJob ShaderJob) : ShaderJob in class com.graphicsfuzz.reducer.glslreducers.SimplePlan |
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Change Return Type GlslReductionState to ShaderJob in method public finaliseReduction() : ShaderJob in class com.graphicsfuzz.reducer.ReductionDriver |
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Change Return Type IReductionState to ShaderJob in method private applyReduction(state ShaderJob) : ShaderJob in class com.graphicsfuzz.reducer.ReductionDriver |
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Change Return Type IReductionState to ShaderJob in method public doReductionStep() : ShaderJob in class com.graphicsfuzz.reducer.ReductionDriver |
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Change Return Type IReductionState to ShaderJob in method public applyReduction(shaderJob ShaderJob) : ShaderJob in class com.graphicsfuzz.reducer.glslreducers.MasterPlan |
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Change Return Type GlslReductionState to ShaderJob in method private createInitialReductionState(shaderJobPrefix String) : ShaderJob in class com.graphicsfuzz.reducer.tool.Reduce |
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Change Return Type IReductionState to ShaderJob in method private getSimplifiedState() : ShaderJob in class com.graphicsfuzz.reducer.ReductionDriver |
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Change Return Type IReductionState to ShaderJob in method private shaderJobFromWorkingShader(workingShader TranslationUnit, originalShaderJob ShaderJob) : ShaderJob in class com.graphicsfuzz.reducer.glslreducers.SimplePlan |
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Change Return Type IReductionState to ShaderJob in method public applyReduction(shaderJob ShaderJob) : ShaderJob in class com.graphicsfuzz.reducer.glslreducers.IReductionPlan |
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Change Variable Type initialState : GlslReductionState to initialState : ShaderJob in method public doReductionHelper(shaderJobPrefix String, seed int, fileJudge IFileJudge, workDir File, stepLimit int, reduceEverywhere boolean, continuePreviousReduction boolean, verbose boolean) : void in class com.graphicsfuzz.reducer.tool.Reduce |
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Change Variable Type newState : IReductionState to newState : ShaderJob in method public doReduction(initialFilePrefix String, fileCountOffset int, fileWriter IReductionStateFileWriter, judge IFileJudge, workDir File, stepLimit int) : String in class com.graphicsfuzz.reducer.ReductionDriver |
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Change Variable Type finalState : IReductionState to finalState : ShaderJob in method public doReduction(initialFilePrefix String, fileCountOffset int, fileWriter IReductionStateFileWriter, judge IFileJudge, workDir File, stepLimit int) : String in class com.graphicsfuzz.reducer.ReductionDriver |
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Change Variable Type result : IReductionState to result : ShaderJob in method public applyReduction(shaderJob ShaderJob) : ShaderJob in class com.graphicsfuzz.reducer.glslreducers.MasterPlan |
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Change Variable Type reductionStepResult : IReductionState to reductionStepResult : ShaderJob in method public doReductionStep() : ShaderJob in class com.graphicsfuzz.reducer.ReductionDriver |
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Rename Parameter state : IReductionState to shaderJob : ShaderJob in method public applyReduction(shaderJob ShaderJob) : ShaderJob in class com.graphicsfuzz.reducer.glslreducers.SimplePlan |
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Rename Parameter state : IReductionState to shaderJob : ShaderJob in method public writeFilesFromState(shaderJob ShaderJob, outputFilesPrefix String) : void in class com.graphicsfuzz.reducer.glslreducers.GlslReductionStateFileWriter |
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Rename Parameter originalState : IReductionState to originalShaderJob : ShaderJob in method private shaderJobFromWorkingShader(workingShader TranslationUnit, originalShaderJob ShaderJob) : ShaderJob in class com.graphicsfuzz.reducer.glslreducers.SimplePlan |
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Rename Parameter outputFolder : File to maxUniforms : int in method public GeneratorArguments(shadingLanguageVersion ShadingLanguageVersion, seed int, small boolean, avoidLongLoops boolean, multiPass boolean, aggressivelyComplicateControlFlow boolean, replaceFloatLiterals boolean, donorsFolder File, generateUniformBindings boolean, maxUniforms int, enabledTransformations EnabledTransformations) in class com.graphicsfuzz.generator.tool.GeneratorArguments |
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Rename Parameter state : IReductionState to shaderJob : ShaderJob in method public applyReduction(shaderJob ShaderJob) : ShaderJob in class com.graphicsfuzz.reducer.glslreducers.MasterPlan |
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Rename Parameter state : IReductionState to shaderJob : ShaderJob in method public writeFilesFromState(shaderJob ShaderJob, outputFilesPrefix String) : void in class com.graphicsfuzz.reducer.IReductionStateFileWriter |
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Rename Parameter vdi : VariableDeclInfo to name : String in method private isPrunable(prunablePrefixes List<String>, name String) : boolean in class com.graphicsfuzz.common.util.PruneUniforms |
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Rename Parameter state : IReductionState to shaderJob : ShaderJob in method public applyReduction(shaderJob ShaderJob) : ShaderJob in class com.graphicsfuzz.reducer.glslreducers.IReductionPlan |
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Rename Parameter originalFile : File to referenceFile : File in method public getReferenceTranslationUnit(referenceFile File) : TranslationUnit in class com.graphicsfuzz.generator.tool.Generate |
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Rename Parameter referenceShaders : List<File> to referenceFragmentShaders : List<File> in method public ShaderProducer(limit int, queue BlockingQueue<ReferenceVariantPair>, outputDir File, referenceFragmentShaders List<File>, shadingLanguageVersion ShadingLanguageVersion, replaceFloatLiterals boolean, donors File, ns Namespace) in class com.graphicsfuzz.generator.ShaderProducer |
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