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Rename Method public writeFileFromState(state IReductionState, outputFilesPrefix String) : void renamed to public writeFilesFromState(state IReductionState, outputFilesPrefix String) : void in class com.graphicsfuzz.reducer.IReductionStateFileWriter |
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Rename Method private getStartingShaderFile(fragmentShader File, workDir File, continuePreviousReduction boolean) : File renamed to private getStartingShaderJobPrefix(shaderJobPrefix String, workDir File, continuePreviousReduction boolean) : String in class com.graphicsfuzz.reducer.tool.Reduce |
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Rename Method public writeFileFromState(state IReductionState, outputFilesPrefix String) : void renamed to public writeFilesFromState(state IReductionState, outputFilesPrefix String) : void in class com.graphicsfuzz.reducer.glslreducers.GlslReductionStateFileWriter |
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Change Parameter Type fragmentShader : File to shaderJobPrefix : String in method private getFileCountOffset(shaderJobPrefix String, workDir File, continuePreviousReduction boolean) : int in class com.graphicsfuzz.reducer.tool.Reduce |
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Change Parameter Type fragmentShader : File to shaderJobPrefix : String in method private getStartingShaderJobPrefix(shaderJobPrefix String, workDir File, continuePreviousReduction boolean) : String in class com.graphicsfuzz.reducer.tool.Reduce |
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Change Parameter Type fragmentShader : File to shaderJobPrefix : String in method public doReductionHelper(shaderJobPrefix String, seed int, fileJudge IFileJudge, workDir File, stepLimit int, reduceEverywhere boolean, continuePreviousReduction boolean, verbose boolean) : void in class com.graphicsfuzz.reducer.tool.Reduce |
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Change Parameter Type fragmentShader : File to shaderJobPrefix : String in method public doReductionHelperSafe(shaderJobPrefix String, seed int, fileJudge IFileJudge, workDir File, stepLimit int, reduceEverywhere boolean, continuePreviousReduction boolean, verbose boolean) : void in class com.graphicsfuzz.reducer.tool.Reduce |
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Rename Parameter fragmentShader : File to shaderJobPrefix : String in method public doReductionHelper(shaderJobPrefix String, seed int, fileJudge IFileJudge, workDir File, stepLimit int, reduceEverywhere boolean, continuePreviousReduction boolean, verbose boolean) : void in class com.graphicsfuzz.reducer.tool.Reduce |
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Rename Parameter fragmentShader : File to shaderJobPrefix : String in method public doReductionHelperSafe(shaderJobPrefix String, seed int, fileJudge IFileJudge, workDir File, stepLimit int, reduceEverywhere boolean, continuePreviousReduction boolean, verbose boolean) : void in class com.graphicsfuzz.reducer.tool.Reduce |
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Rename Parameter shaderPrefix : String to shaderJobPrefix : String in method public getLatestReductionStep(restrictToSuccess boolean, reductionDir File, shaderJobPrefix String) : Optional<Integer> in class com.graphicsfuzz.common.util.ReductionProgressHelper |
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Rename Parameter fragmentShader : File to shaderJobPrefix : String in method private getStartingShaderJobPrefix(shaderJobPrefix String, workDir File, continuePreviousReduction boolean) : String in class com.graphicsfuzz.reducer.tool.Reduce |
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Rename Parameter fragmentShader : File to shaderJobPrefix : String in method private getFileCountOffset(shaderJobPrefix String, workDir File, continuePreviousReduction boolean) : int in class com.graphicsfuzz.reducer.tool.Reduce |
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Rename Parameter shaderPrefix : String to shaderJobPrefix : String in method public getLatestReductionStepAny(reductionDir File, shaderJobPrefix String) : Optional<Integer> in class com.graphicsfuzz.common.util.ReductionProgressHelper |
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